Early history of video games

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History of video games

The early history of video games dates back to 1947, with a missile simulator which uses analog circuitry.[1]

Contents

1947

1948

Alan Turing and colleague D. G. Champernowne wrote a chess playing algorithm. At the time, there was not a computer powerful enough to run the algorithm. The algorithm was tested two times by human versus algorithm matches. The algorithm won once and lost once.[3]

1950

In March 1950, Claude Shannon devised a chess playing program that appeared in the paper "Programming a Computer for Playing Chess" published in Philosophical Magazine. This was the first article on the problem of computer chess, published before anyone had programmed a computer to play chess.

1951

1952

1958

1959

In 1959-1961, a collection of interactive graphical programs were created on the TX-0 machine at MIT:

1961

1962

1965

1966

1967

1969

1970

A number of games programmed in BASIC can be found in the DECUS library back-up tapes. Unfortunately, most games do not include the name of the programmer or the date when the program was written.[10]

Name Description Programmer(s) Archived Date
1queen.gam Plays a game based on chess moves Unknown 9/2/70
apawam.gam Plays a round of golf at the apawamis country club Unknown 9/2/70
bandit.gam The computer is a slot machine and you are the player Unknown 9/21/70
batnum.gam Battle of numbers between user and computer Unknown 9/21/70
bridge.gam Bridge practice session Unknown 9/21/70
craps.gam A session at the craps table Unknown 9/21/70
digits.gam Guesses a sequence of numbers Unknown 9/2/70
ftball.gam Generates a digital championship football game John G. Kemeny 9/21/70
gamnin.gam Plays game of Nim Unknown 9/2/70
hangmn.gam Plays hangman Unknown 9/21/70
horserac.gam A day at the races at South Portland High Laurie Chevalier 9/2/70
learn1.gam Learns to play a game of "21" Unknown 9/2/70
nim.dem Plays the ancient game of Nim Unknown 9/2/70
qubic.gam Plays 3-dimensional Tic Tac Toe Unknown 9/21/70
roulet.gam Generates game of Roulette Unknown 9/2/70
tictac.gam Plays game of tic-tac-toe Unknown 9/2/70
war.gam Plays the card game of war Unknown 9/21/70

1971

Notable releases

References

  1. ^ a b Pong Story: Main Page
  2. ^ http://www.pong-story.com/2455992.pdf U.S. Patent #2,455,992
  3. ^ "Alan Turing". http://en.wikipedia.org/wiki/Alan_Turing. Retrieved 19 January 2010. 
  4. ^ Nimrod Game Computer
  5. ^ "Kalah game". http://pdp8.co.uk/library/bitsavers/pdf/dec/pdp1/memos/M-1098_Kalah_Mar61.pdf. 
  6. ^ "basbal.dem". http://pdp-10.trailing-edge.com/decuslib10-01/01/43,50110/basbal.dem.html. 
  7. ^ "bingo.gam". http://pdp-10.trailing-edge.com/decuslib10-01/01/43,50110/bingo.gam.html. 
  8. ^ "bskbal.gam". http://pdp-10.trailing-edge.com/decuslib10-01/01/43,50110/bskbal.gam.html. 
  9. ^ "baseba.gam". baseba.gam. http://pdp-10.trailing-edge.com/decuslib10-01/01/43,50110/baseba.gam.html. 
  10. ^ "decuslib10-01". http://pdp-10.trailing-edge.com/decuslib10-01/index.html. 
  11. ^ Stahl, Ted (ed.) (2005). "Chronology of the History of Video Games / Golden Age". The History of Computing Project. http://www.thocp.net/software/games/golden_age.htm. Retrieved 15 February 2006. 
  12. ^ a b "The Galaxy Game". Computer History Exhibits. 2006. http://www-db.stanford.edu/pub/voy/museum/galaxy.html. Retrieved 26 August 2006. 
  13. ^ a b Hunter, William (2005). "Player 1 Stage 1: Bits From the Primordial Ooze". The Dot Eaters. http://www.thedoteaters.com/stage1.php. Retrieved 24 August 2006. 
  14. ^ "Namco History (English summary)". NAMCO WonderPage. 2001. Archived from the original on 10 January 2006. http://web.archive.org/web/20060110100500/http://www.namco.co.jp/eg/history.html. Retrieved 15 February 2006. 
  15. ^ GameSpot Editorial Team (2004). "The Greatest Games of All Time / Jimmy Has Dysentery". GameSpot. http://www.gamespot.com/gamespot/features/all/greatestgames/p-34.html. Retrieved 15 February 2006. 
  16. ^ "Conclusion". Game Design Workshop: Designing, Prototyping, and Playtesting Games. http://gamedesign.uw.hu/gamedesign0033.html. Retrieved 15 February 2006. 
  17. ^ Markowitz, Maury (2000). "Star Trek: To boldly go... and then spawn a million offshoots". Games of Fame. Archived from the original on 9 February 2006. http://web.archive.org/web/20060209111837/http://www3.sympatico.ca/maury/games/space/star_trek.html. Retrieved 15 February 2006.